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Alex(andria)
interactive Narrative designer

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My name is Alex(andria),

a Utrecht-based game and interactive narrative designer with her roots in D&D homebrew

 

As a recent graduate with a BSc in Creative Media and Game Technologies, I'm currently applying for a master's.
 

My interest lies in providing insight through interaction, whether it be interactive stories or experiences.


For 20 weeks I have worked as an intern game/narrative designer at FourceLabs, contributing to the game Unexplored 2.

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I hope my work catches your fancy, and feel free to shoot me a message about whatever!

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shoebby#1212

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RESUME

Dutch
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The Anders Cyclopaedia
(Graduation Project)

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Lexicology and Exploration

An experiment of merging digital and pen & paper gameplay. Explore a parallel world and record its denizens to your Cyclopaedia.

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Genre: Third-Person, Exploration, Puzzle

Engine: Unity

Duration: 20 weeks

Itch.io link: The Anders Cyclopaedia

Companion Paper: No Stupid Questions

Contributions

Visual Design

  • Modelling and texturing a 3D player model.

  • Modelling and texturing 4 Andersian creatures.

  • Modelling and texturing various environmental assets.

Level Design

  • Designing 3 explorable areas.

Animation

  • Rigging and animating each creature.

  • Rigging and making a few custom animations for the player character.

Game Design

  • Establishing the core premise of the game.

  • Designing 5 main areas, each with their own puzzles and level elements.

  • Designing the Cyclopaedia aspect of the game.

Narrative Design

  • Writing all of the game's dialogue.

  • Implementing narrative "pipe" scenes between explorable areas.

  • Writing the Cyclopaedia, with the addition of narrative tidbits to be used in puzzles.

Audio Design

  • Production and implementation of various sound effects.

  • Production of 1 musical track.

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